Here's the post in which I talk A LOT about the adventure genre.
Sure, adventure games seem to be coming back lately, with the LucasArts remakes and Telltale Games Studio's success...
But they've never really been away. It's indie studios like Autumn Moon (ex-LucasArts' Bill Tiller), Revolution Software (Broken Sword series) & Péndulo Studios (Runaway series) that kept the flame alive during the whole 2000s while nobody wanted to make these games anymore.
Adventure games. Be it Point-and-clicks or not.
The genre is often misattributed to games like
Tomb Raider or
Uncharted, for exemple.
I prefer to call those action games, platformers or even action-adventure.
No, those ain't
real adventure games.
You fight like a guy who's trying to explain me how adventure games were and how they ended up today!
The adventure genre grew up side by side with what we call now RPGs.
While the consoles had games like Phantasy Star, Final Fantasy and many more 8-bit RPGs, home computers developed a parallel genre, less action-based since the controllers were keyboards (and later, mouses) and much more story driven.